Speculations on Posthuman Architecture: Virtual Ecologies & Non-Human Presence
Instructors: İpek Kuran / Kaan Karabağlı
Dates: July 25, July 26, July 27, July 28, July 29
Themes: AI / Unreal Engine
Software: Midjourney / ChatGPT / Runway /Unreal Engine and Rhino/ Maya
Number of Students: 60
Workshop full please watch live stream
Description:
Posthuman architecture is a novel approach to architectural design that recognizes the ever-evolving
nature of technology, culture, and the environment, and acknowledges the significant influence of
non-human entities in shaping these aspects. It aims to develop spaces that are responsive and
adaptable to the dynamic technological and environmental landscape. On the other hand, virtual
ecologies encompass the interconnected digital environments that are gaining increasing importance
in our social and physical realms. These virtual ecologies are characterized by their intricate
complexity, dynamic nature, and the presence of non-human entities such as artificial intelligence,
machine learning algorithms, and autonomous agents.
The exploration of the relationship between posthuman architecture and virtual ecologies holds crucial
implications for architects, designers, researchers, and anyone intrigued by the intersections of
technology, ecology, and architecture. Firstly, as virtual ecologies become increasingly ubiquitous in
our daily lives, it is essential to comprehend how they interact with the physical world and how they
can be harmoniously integrated into our built environment. Secondly, posthuman architecture
presents a fresh perspective on design that acknowledges the intricate and ever-changing dynamics
of technology, culture, and the environment. Lastly, by delving into the interplay between posthuman
architecture and virtual ecologies, valuable insights can be gained regarding the utilization of
technology to create sustainable and adaptable virtual environments that benefit both humans and
non-human entities.
Learning Objectives:
The workshop titled “Speculations on Posthuman Spaces: Virtual Ecologies & Non-Human Presence”
offers a unique opportunity for participants to delve into the cutting-edge field of posthuman
architecture and its relationship with transformative virtual ecologies. Posthuman architecture refers to
a new approach to architectural design that takes into account the evolving nature of technology,
culture, and the environment, and the role of non-human entities in shaping these aspects.
workshop will explore the dynamic interplay between posthuman architecture and transformative
virtual ecologies, which are increasingly becoming a dominant aspect of our social and physical
environments. Participants will be exposed to a range of theoretical frameworks and case studies that
examine the complex and intricate relationships between humans, machines, and the environment,
and how they influence the design and use of virtual spaces.
The workshop will also focus on the concept of ecological complexity and micro-lives and interactions,
and how they relate to posthuman architecture and virtual ecologies. Participants will be introduced to
a range of AI tools such as Chat GPT, Midjourney, and Runway, which will enable them to explore and
speculate on possible scenarios and designs. By using these tools, participants will gain insights into
how technology can be leveraged to create more sustainable and adaptive virtual environments.
In addition to theoretical discussions, participants will have the opportunity to apply their newfound
knowledge by using Rhino and Maya to design their own virtual spaces. They will also use Unreal
Engine to experience these spaces in an immersive environment and gain a deeper understanding of
the spatial and immersive aspects of posthuman architecture and transformative virtual ecologies.
Overall, this workshop is ideal for architects, designers, researchers, and anyone interested in
exploring the intersection of technology, ecology, and architecture. It offers a rare opportunity to learn
from experts in the field, engage in hands-on design activities, and explore the transformative
potential of posthuman architecture and virtual ecologies.
Detailed Schedule:
July 25, 10:00 – 12:00 & 12:30 – 14:30 EST: Concept Development With an emphasis on ecological complexity and micro-lives, attendees will explore the dynamic and evolving nature of these virtual ecosystems, considering the ways in which non-human entities may shape their development.
July 26, 10:00 – 12:00 & 12:30 – 14:30 EST: Collab. with AI To facilitate this exploration, participants will have access to cutting-edge AI tools, including Chat GPT, Midjourney, and Runway. These tools will allow attendees to speculate on possible scenarios and designs, leveraging machine learning and other advanced technologies to uncover new possibilities for posthuman architecture.
July 27- 28, 10:00 – 12:00 & 12:30 – 14:30 EST: 3D Modeling As part of this process, participants will use softwares such as Rhino and Maya to design their virtual spaces, honing their skills in 3D modeling and visualization.
July 29, 10:00 – 12:00 & 12:30 – 14:30 EST: Immersive Experience Design They will then have the opportunity to experience their creations in immersive virtual reality, using Unreal Engine to explore and engage with their designs in a fully-realized digital environment.
İpek Kuran
İpek Kuran is an XR Specialist, architect, and academic based in Istanbul, Turkey.
She co-founded Mekan.Space Experience Design Lab at Bahcesehir University’s VR1 Laboratory,
leading VR art and architecture projects from 2016 to 2021. Currently, İpek is a Ph.D. candidate at
Yıldız Technical University and the University of the Aegean, specializing in posthuman and
postparametric architecture, speculative design, and extended realities.
With three years of teaching experience at Istanbul Bilgi University, she has instructed in Digital Game
Design, Visual Communication Design, and Architecture. İpek actively participates in professional
projects involving XR technologies to advance art and architecture.
Kaan Karabağlı
Kaan Karabagli is a speculative designer and academic from Istanbul Turkey.
Kaan conducted his bachelor studies in Istanbul Technical University and his first master studies from
University of Applied Arts Vienna (Die Angewandte) where he studied at the studios of Zaha Hadid
and Kazuyo Sejima. Along with his MArch degree from Die Angewandte, he also holds two other
master degrees, a MSc. in Renewable Energy Systems from TU Vienna and a MS. in Fiction and
Entertainment from SCI-Arc.
Kaan is currently a PhD candidate at ITU in the Architectural Design Computing program and an
academic, teaching in Istanbul Bilgi University. He also conducts workshops focusing around design
speculation and experimentation.